What effects is technology
having on community? The answer depends on what one means by community. Here
are some relevant definitions given by Webster’s on-line dictionary:
·
A group of people
living in the same locality and under the same government. The district or
locality in which such a group lives.
·
A group of people
having common interests
·
A group viewed as
forming a distinct segment of society
·
Similarity or identity:
a community of interests.
·
Sharing, participation,
and fellowship.
Why on-line communities are good
When technological optimists
like Howard Rheingold talk about the internet increasing people’s opportunity
for community in their lives, those optimists mean that on-line forums allow
people with common interests to find and interact with one another without any
barriers of distance. Thus “virtual” on-line communities of common interest
or culture can be formed.
For example, Imagine you are
a teenager who has some very left-leaning and anti-racist political views. Now
imagine you live in a part of rural Idaho where many people have very
conservative views and racist views about minorities are common and strong. If
you were deeply committed to your beliefs, talking with the people from your
small Idaho town could be highly frustrating, even if you felt safe in
expressing your true feelings when what people say offends you (It’s possible
you might not). Finally, If you were such a teenager, you also would not have
the option of simply moving away. You’re stuck there until you are old enough
to go out on your own and support yourself or attend college.
This gives a good example of
the need for some people to form vitally important connections with other
people, connections they cannot get from the people around them for some
reason. Cancer patients too sick to travel to a support group might be another
good example. Similarly, cancer patients wanting to be in a group discussing
only their rare cancer when they are the only person in 200 miles who has it
might be yet another beneficiary of on-line communities.
Using the internet would
allow our hypothetical teenager to communicate on a daily basis with people who
share far more of that teenager’s view of the world. Communicating with them
would make the teenage feel less alone and would help the teenager deepen their
understanding of their beliefs. This would very likely make that teenager’s
life a happier one. The teenager may become very engaged in the debates and
social interactions within that on-line community, and come to care about some
of the other people he knows through it.
Perhaps the teenager might
even form friendships with other people on-line that turn into in-person
friendships when the teenager later moves away from Idaho.
That is an example of what is
good about technology and its effect on community. It gives an opportunity for
people who would feel alienated and alone without the aid of the technology to
find a community to be a part of by using the technology.
Why on-line communities are bad
Now with that said, it is
important to note that such cases are not really typical. Most people don’t
live in places that are as alienating as the place our hypothetical teenager
lives. In addition, most people could find other people near them who share enough
of their beliefs if they would make the effort to find where those sorts of
people meet and go there. Meeting non-local people on-line is just more
convenient.
Most people also use the
internet for things which do not involve making the important kinds of
connections with other people that our hypothetical teenager makes.
Many on-line communities
consist of people talking about their hobbies with people who share that hobby
(music, movies, sports, games, computers, etc.). Other on-line places where people
interact are built on flirting/sex, or the playing of team games or
massively-multiplayer games.
The sorts of connections
people form with one another are incidental, what is really going on is the
satisfaction of people’s desires. What is really being met are people’s desires
to talk about what interests them, satisfy their sex drive, or, in the case on
online games enjoy the excitement, mental challenges, competition, or fantasy
aspects of the game. The connections with people in these sorts of on-line
communities is far narrower, they are about a commonality of interests and
fulfillment of desire rather than building relationships with other people.
Technology permits contacts
with more people from farther away.
However there is another
side to that coin.
Forming mostly on-line
connections with people can mean that one’s connections with other people are
weaker and shallower than traditional face-to-face connections with people.
At the same time,
face-to-face connections may be sacrificed in favor of on-line connections.
Easy and pleasurable contact with others on-line can, ironically, socially
isolate people. This is because people such people can fail to form deep
connections with other people. This makes their life less satisfying and
meaningful. It also puts such people at risk if they should one day need to
have developed some of those face-to-face relationships. This is something
suggested by the movie “The Net”.
Some critics of interaction
of other people on-line point out that there is relatively little sharing and
fellowship. People who live next to one another have a lot in common: The same
schools, air, water, local economy, crime problems, property values, etc. The
problem is that many people in the U.S. don’t know their neighbors, talk to
them about these things, and work together to solve local problems. People
sinking their scarce leisure time into on-line communities, which are unrelated
to the physical community they live in, is likely to aggravate this lack of
involvement in one’s physical community.
Similarly the Amish decision
to ban the use of telephones in the home originated in the community deciding
that the availability of phones in the home encouraged gossiping with/about
neighbors and encouraged the person using a phone to ignore one’s family
members while on the phone. Since communities and families that care about and
respect one another are important to the Amish, they banned telephones in the
home, and probably will eventually ban cell phones kept at home.
Communication Technology and Trust
There are also inevitable
trust problems with on-line interactions with other people that one doesn’t
have in face-to-face relationships with other people. Every time you buy/or
sell something on-line and you pay/send first you are trusting the other party
not to take your money or object and give you nothing back. When dealing with
very large businesses that won’t just disappear or when buying using a credit
card or paypal that provides fraud protection this danger is reduced (because
credit cards and paypal first demand identity information from the seller). But
outside of those contexts, there is a real danger of the person who pays/sends
first becoming a victim of fraud.
Even the user ratings system
on Ebay that reflects past performance on transactions can’t always be trusted.
There is a new twist on the crime of identity theft where traditionally con
artists would borrow money or buy things on credit while using another person’s
identity. In the new type identity theft, a con-artist has hacked into another
person’s Ebay account with a high rating and pretends to be that person selling
something cheaply in order to defraud people, getting them to wire-transfer
money to a fake escrow agency that really just goes into a quickly emptied and
closed foreign bank account. See the
following link if you are curious to learn more:
http://news.com.com/2100-1017_3-940427.html?tag=st_rn
In a real physical community
where you have known all the people for years, con-artists develop bad
reputations and can’t use hacking to conceal their true identity when trying to
get others to trust them. This is why fraud disappears in such communities.
Perhaps the Amish goal of living apart from others and living close to one
another is an example of an effective low-tech solution to the problem of not
knowing who to trust.
Community and transportation technology
There’s a scene in the movie
Fight Club where the narrator talks about the people he talks to on airplanes
while flying all over the country for his job. He sarcastically calls these
people “single-serving friends”. This
phrase conveys how he is unsatisfied with his interaction with all those people
he meets briefly on planes and then never sees again. He wants something
different, and he does something about it.
Aside: I highly recommend Fight Club as a movie about the ways contemporary technological society can make people feel disconnected, alienated, not part of any community other than the community of consumers. It is also a movie about what sort of reactions those feelings might provoke in people.
There is a reason that the
Amish don’t use cars. It isn’t just about the fact that the Amish value human
life and more people die in accidents when cars are used instead of horse and
buggy. Though that is important. The significant thing is that cars, which make
it convenient to travel further because they travel faster, have too many
negative effects.
Being able to travel further
means that there are a greater variety of attractive or useful destinations one
could now travel to.
This in turn means that such
people are likely to spend more of their time traveling to destinations,
despite covering more miles per hour.
Time spent traveling is time
not spent with one’s family and neighbors.
Thus to encourage families
to live closer to one another and people to be more involved in their
communities, the Amish banned the owning of cars.
Wearable wireless computing and instant/ephemeral
communities
Usually when we think of
using the internet, we think of people bound to their desks at wok or home.
This has started to change some with wireless net access and laptops, but we
still expect that users are going to be interacting with other people via
computers rather than face-to-face.
Now consider an extension of
the idea of the personal ad where people are looking for friends/lovers or
classified ads where people are looking to buy or sell something.
Each person’s list of wants and
haves is carried around with them in computer-readable form in a portable
computer with a wireless internet connection.
This portable computer
shares the user’s lists with everyone else’s portable computer as soon as any
similarly equipped portable computer owned by someone else comes within several
meters.
When a match occurs between
something that one person wants and another person has, both people are
immediately notified and contact information is automatically exchanged.
If such a technology is widely
adopted, people out in public people will no longer be nearly as anonymous and
it will be possible for strangers (including businesses harvesting information
for marketing purposes) to infer some things about you from the information in
your want/have lists. This could make for some hard decisions about just how
much of your information you’re willing to share. But, if the technology works
as advertised, the process of making face-to-face friends, finding real
relationships, and informally buying and selling things will get substantially
easier.
Interestingly, if in the
future such a technology becomes very widely adopted, the act of not
broadcasting your haves and wants might be considered rude when everyone else
is doing so. They may expect to know those things when starting conversations
with you if you are a stranger to them. (See Bruce Sterling’s story “Dragonfly”
for an example).
It all sounds like science
fiction but we’re part of the way there already. The “Intro” software doesn’t
have each person broadcast their wants from a wearable computer, instead they
put their information in a central database that other people can access via
the internet. But from that point on the process is similar.
The software helps people
attending the conference to very quickly identify the few people at the
conference who are interested in the same things they are: the exact kind of
person people go to conferences hoping to meet. In addition to interests and
personality information, Intro users are asked to provide their picture, a
short video greeting, a list of things they like being asked about to start a
conversation, personality, hobbies, and an email address.
Between software like Intro
and the research like that being done in the Wearable Computing article, we may
just be moving into an era where computers and the networking between them
starts to bring people together face-to-face rather than isolating them with
their attention focused on a screen.
© Shayne Weyker, 2003